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Games Workshop Warhammer 40k - Codex V.9 Adeptus Custodes (En)

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New rules in this latest codex include the powerful Harbingers of Dreaddebuffs, and the option to dedicate your mighty mechs to one of the Chaos Gods, getting their keyword and a gnarly new ability as thanks for your service.

Land Raiders: You very, very obviously want to Assault Ramp Custodians into battle, and adding big shots can only help. However, Custodes are fairly early on the list, all things considered, so even if there are some things you don’t like about the index, you don’t have too long to wait until the codex drops. Sadly the custodes shield also got NERFED, no longer giving an Invuln save, instead only granting +1 armour saves.This isn’t particularly complicated (though there are some other tools that interact with it) but is pretty good. The first thing to note is that you make this choice every Fight Phase, so if you’re doing lots of charges and expecting to clean up in Fight First during your turn you can take one of the aggressive options, then in your opponent’s turn use Kaptaris when receiving counter-charges. At 110 points, and based on what we’ve seen so far he should be pretty strong! Especially when you consider everything in Custodes is so high costed, 110 doesn’t seem too bad. Adeptus Custodes 9th Edition 40k Wargear

A lighter version of the Custodes armour, designed for maximum manoeuvrability and minimal bulk. This allows clades of the Custodes that rely more on speed for their protection to make the best use of their unique wargear. [47] Now while some folks will be upset by the immediate “invalidation” of yet another in print Games Workshop book, it’s worth mentioning that this Codex, in theory, is being released way later than originally intended. So it is “butting up” so to speak against the new twice-yearly GT updates.The format of the codices has varied somewhat over the years. The most common elements between iterations include: Everything you need to get an Adeptus Custodes army primed for games of Warhammer 40,000 is in here: The codex includes stratagems, battlefield abilities that can be used during the game, warlord traits, unique abilities given to your armies' leader, and relics, powerful equipment that can be given to your armies' characters. These can be taken for any Adeptus Custodes army, and the codex also includes unique stratagems, warlord traits, and relics for six different shield hosts, along with two fighting style traits for each.

We were hoping they would put the Agamatus points down, but at least they didn’t go up. The Orion and Ares both went down 50 points each, so we might see more of them on the tabletop. Lastly, it also looks like the Telemon went down 20 points, so pretty surprising and decent there. There are some increases and drops, but nothing too insane overall for Forge World stuff. Adeptus Custodes Codex Points Changes Custodes also have a theme, reflected in both detachment rules and on their datasheets. A lot of their units and abilities provide a buff all the time, and a once-per-game super move, reflecting the supreme ability of the Ten Thousand to rise to a challenge when it matters. This is super cool – in my opinion, it does a good job of capturing the flavour of the army, a significant improvement on 9th. Detachment Ability – Aegis of the Emperor Being able to upgrade your Adeptus Custodes HQ models to a Captain Commander with new rules makes them feel even more toolbox-y fitting whatever you need out of them. The extra customization helps each new list really feel like your own. Edition Codex: Craftworlds, Codex: Drukhari, Index: Xenos - Ynnari, Codex: Harlequins, & Codex: Necrons

Custodes have a lot of Character choices – a couple of powerful named leaders, three flavours of Shield Captain, the mighty Blade Champion and a couple of Sisters of Silence choices. Hykanatoi [15a]- The main strength of the Custodian Guard. These are Guardian Spear-equipped heavy infantry. Their numbers included the Custodian Guard proper as well as several specialized units Do you like the Adeptus Custodes rules for 10th Edition Warhammer 40k in this guide? Will you be playing them?

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